Raceroom Racing Experience : Mise a jour Juillet 2016

11 sujets de 16 à 26 (sur un total de 26)
  • Fab
    Pilote NTF

    Envoyer un MP a ce membre
    Envoyer un MP
    fab sur #301

    pour les courses de 3H en Blancpain y sont 56 au depart en reel , ca serait top de pouvoir faire ca ingame sans perte de FPS ..

    faudra attendre encore quelques annees a mon avis pour trouver une bonne Simu , belle et fluide avec 56 caisses sur un serveur online ..
    et quel bordel de boulot pour les admins de course pour matter les replays avec 56 furieux dont une douzaine de playmo en fond de grille  ;D ;D

    Valoche
    Participant

    Envoyer un MP a ce membre
    Envoyer un MP
    Valoche sur #302

    Bon je viens de retester le jeu avec les Gr.A et la Z4. Ça n'a plus rien à voir avec la mise à jour qu'ils avaient fait lors de la sortie du Nordschleife.
    La Z4 n'avait aucun train avant, ça glissait à tous les virages. Maintenant il y a un grip de mort, je préfère comme ça perso. Et les Gr.A, c'est déconcertant de facilité, il n'y a plus de blocage de boite donc plus besoin de faire de talon pointe oO.

    Les DTM 2015 ont changé aussi il parait, on verra ça mardi.

    GiGi
    Manager NTF

    Envoyer un MP a ce membre
    Envoyer un MP
    GiGi sur #303

    Bon je viens de retester le jeu avec les Gr.A et la Z4. Ça n'a plus rien à voir avec la mise à jour qu'ils avaient fait lors de la sortie du Nordschleife.
    La Z4 n'avait aucun train avant, ça glissait à tous les virages. Maintenant il y a un grip de mort, je préfère comme ça perso. Et les Gr.A, c'est déconcertant de facilité, il n'y a plus de blocage de boite donc plus besoin de faire de talon pointe oO.

    Les DTM 2015 ont changé aussi il parait, on verra ça mardi.

    z4 quelle catégorie ?
    adac ? gt3 ?

    Total course validéNombre de top5 en course
    Valoche
    Participant

    Envoyer un MP a ce membre
    Envoyer un MP
    Valoche sur #304

    En GTR3, pas essayé en ADAC.

    Valoche
    Participant

    Envoyer un MP a ce membre
    Envoyer un MP
    Valoche sur #305

    Mise à jour du 03/05/16 : 720Mo

    Game :
    -Fixed a typo in the DTM 2015 loading screen fallback folder.

    Sounds, Cameras, Physics & AI :
    -Fixed an issue where the player car would park for its pitstop but no pitstop action would take place.
    -Bentley Continental GT3 : Fixed chase camera
    -Brands Hatch : Maximum opponent increased to 34 vehicles (TCOne)
    -Hockenheim : New TV cameras
    -Nurburgring Short layout : Maximum opponent increased to 40 vehicles (TCOne)
    -Oschersleben : Fixed a wrong fuel consumption that resulted in AI pitting around the last lap of a race
    -Salzburgring : Maximum opponent increased to 32 vehicles (TCOne)
    -Suzuka West layout : Maximum opponent increased to 34 vehicles (TCOne)

    Art :
    -Brands Hatch : Fixed a hole in the ground
    -Hockenheim : Fixed various holes in alternative layouts
    -Salzburgring : Reduced grip, moved tyre stacks a bit further away from apex (TCOne)
    -Zolder : Fixed some bumps
    -Formula RaceRoom 2 : Fixed shiny tyres when viewed from a distance
    -Formula RaceRoom Junior : Improved shadows

    Valoche
    Participant

    Envoyer un MP a ce membre
    Envoyer un MP
    Valoche sur #306

    A partir de la prochaine mise à jour on aura 60sec au début de la session course pour changer de setup ;).

    https://forum.sector3studios.com/index.php?threads%2Fpatch-coming-this-week.5725%2F#post-80432

    GiGi
    Manager NTF

    Envoyer un MP a ce membre
    Envoyer un MP
    GiGi sur #307

    A partir de la prochaine mise à jour on aura 60sec au début de la session course pour changer de setup ;).

    https://forum.sector3studios.com/index.php?threads%2Fpatch-coming-this-week.5725%2F#post-80432

    C'est JM qui va être content ….  ;D ;D ;D
    ================================================================> je sors

    Total course validéNombre de top5 en course
    Jmanderley
    Manager NTF

    Envoyer un MP a ce membre
    Envoyer un MP
    jmanderley sur #308

    OUIIIIIIIIIIIII !!!!

    et puis les vibration dans le pedalier V3  😛

    d'ailleurs, c'est ok , mais j'attends la victoire de la mannschaft  a l'euro pour esperer une reduction fanatec  :-

    Alexandre THERME
    Pilote NTF

    Envoyer un MP a ce membre
    Envoyer un MP
    Alexandre THERME sur #309

    La dernière mise à jour est déployé !

    https://forum.sector3studios.com/index.php?threads/30-06-2016-raceroom-has-been-updated.5846/

    #1 Championnat DMT 2016 SimRacing France.Total course validé
    Shumi93
    Participant

    Envoyer un MP a ce membre
    Envoyer un MP
    shumi93 sur #310

    C’était une GROSSE MAJ cette fois  😮

    Sector3 Studios have released a new patch for their RaceRoom Racing Experience title.

    The new patch brings a big load of fixes and improvements to the free to play racing title, as listed below!

    Highlights:

        Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel.
        Changed login flow and integrated with Steam Web API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.

    Game

        Added support for Fanatec pedal vibration. Players who have a Fanatec pedalset with vibration can tweak these via the controller file.

    FFB pedal throttle vibe zero magnitude = 0.01 // Throttle pedal vibration at 0rpm (reference point) can be set between 0 and 1.0

    FFB pedal throttle vibe slope = 0.15 // can be set between -99999999.0, 99999999.0

    FFB pedal throttle slip vibe= 1.0 // Throttle pedal vibration on tire slip. can be set between 0 and 1.0

    FFB pedal brake slip vibe= 1.0 //Brake pedal vibration on front tire slip. can be set between 0 and 1.0

    FFB pedal brake vibe slope= 5.0 // Slope for brake pedal vibration based on speed and braking %. can be set between -99999999.0, 99999999.0

        Fixed an issue where the game could crash while loading a replay.
        Fixed an issue where game was adding fuel in liters instead gallons while refueling during pitstop.
        Increased controller axis movement threshold used when detecting input (so that the player has to press the axis 90% down before it gets bound in options).
        Removed the now obsolete manual login screen, modified error screen and added retry button so the player can retry login instead of having to exit the game completely to retry.
        Added potential fixes for freezes that were occurring when game was trying to save replays.
        Removed fuel multipliers from DTM 2015 as they were causing issues in Championship.
        Fixed an issue where cars started without brakes if player skips the first race session in a 2 race format race.
        Fixed speed of background music changing after watching a replay.

    Multiplayer

        Added garage phase to Multiplayer. This is a 60 second phase before race to allow players to change their car setup and fuel. The garage phase ends either at 60 seconds or when all players have readied up by pressing Race.
        Added a new setting to dedicated server called “Non Ready Pitlane Start Delay”. If set to 0, players that failed to press race before garage phase ends, gets put on the grid as normal. If set to any other value, the player starts from the pits as penalty and cannot drive until that value in seconds has passed.
        Fixed an issue related to slow responses from/to servers that fixes cars continually remaining at ping 0.
        Added potential fixes for connection issues that were causing some players to get disconnected.
        Fixed issue with session timer being off by 10-16 seconds sometimes, and not counting laps done within that time.
        Fixed an issue with drivetrain oscillation calculation that was causing inaccurate torque values in Multiplayer, causing cars to flip and float around unnaturally when elapsed time was reset to synchronize time.
        Fixed issue with being unable to change gear after walkthrough phase in Multiplayer.
        Fixed issue with “Waiting for Server Response” popup sometimes showing up and remaining on screen, after joining a multiplayer server.

    Sounds, Cameras, Physics & AI:

        Fixed handbrake pressure being null on cars with recently updated physics.
        Fixed Honda Civic rear view camera.
        Added new TV Cameras for Nurburgring, Mid Ohio, Zandvoort, Sonoma Raceway.
        Fixed a case where player was given a cut track warning when entering the pitlane at Bathurst.
        Fixed a couple of garage spots at Salzburgring that were outside of the pitlane limit.
        Fixed a congestion issue when all AI’s would pit in simultaneously at some of the Nordschleife layouts.
        Increased fuel use estimations for most of the track layouts to a safer level, addressing all issues where AI’s wouldn’t embark enough fuel to complete a 15 minutes race session.
        Nurburgring: Merged cut rules between difficulty levels.
        Monza: Fixed issue with AI not pitting.
        Laguna Seca: Fixed issue with AI not pitting.
        Zolder – Fixed AI hitting pit exit sign when leaving pits in practice and qualifying sessions,
        Mid Ohio Turn 1 – Made the cut track rule less strict.
        Added bigger grids for Suzuka, Hockenheim, Hungaroring, Slovakiaring, Monza, Laguna Seca, Norisring, Nurburgring, Oschersleben, Lausitzring and Raceroom Raceway, Mid Ohio, Moscow Raceway, Shanghai, Zolder.

    Art:

        RaceRoom Raceway: updated the tarmac, mapped the groove better, and various small fixes
        Tatuus F4: made brake disks visually bigger to better match the real car.
        Brands Hatch – Various art fixes and visual improvements.
        Chang – Various art fixes and visual improvements.
        Hockenheim – Fixed DTM pit stall being behind wall.
        Indianapolis – Fixed missing collisions on some road surfaces, improved collision walls placement so they match concrete walls properly, closed some gaps between fences, added some tirewalls.
        Monza – Fixed trees clipping through sign and the flickering Hyflex banner after 1st chicane
        Nurburgring – Fixed an issue with some of the curbs.

    Portal & Backend:

        Changed login flow and integrated with Steam API. New players will no longer have to register an account with e-mail. The game will create accounts with the Steam ID and existing users will automatically authenticate with Steam details.
        Removed Switch Accounts option from Account Settings.
        Removed Password change section in account settings as it’s no longer relevant.
        Removed change email button. Email can be changed on the field itself and will be highlighted if it’s not verified.
        Added email validation to competition launch. We no longer require e-mail for a player account but a valid e-mail is required for competitions.
        Fixed an issue where hidden content used for a competition was appearing in regular car selection menu.
        Added a check on login for owned DLC’s so the refunded DLC’s will no longer remain owned.
        Fixed an issue where an error would appear after purchasing a track through the Multiplayer browser.
        Fixed so the purple server entry in Multiplayer browser refreshes immediately after purchasing the needed item, instead of player having to back out and re-enter the browser to refresh

    Imported_ntfrance
    Participant

    Envoyer un MP a ce membre
    Envoyer un MP
    angecris sur #311

    bon ca !

11 sujets de 16 à 26 (sur un total de 26)

Vous devez être connecté pour répondre à ce sujet.